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Integration for aircraft simulators

Conception, Ideation, Requirements Gathering, Analysis, Design, Development, Integration, Testing and Delivery of software, firmware, hardware and mechanics for physical, emulated or simulated optical electro-electronic devices, for simulators such as XPLane from Laminar Research, DCS – Digital Combat Simulator from Eagle Dynamics, MSFS from Microsoft, Flight Gear, among others that provide access to their simulation variables.
Contact us at contact@uvsbr.com.br to request our plugin with integration examples.

Integration Engineering and Mission Simulation Ecosystems

UVSBR has expertise in the design and development of customized solutions for the DCS (Eagle Dynamics – Digital Combat Simulator) and X-Plane (Laminar Research) ecosystems. We work at the convergence between real hardware and the virtual environment, designing and integrating input and output devices that combine precision mechanics, electronics, and high-fidelity optics.

CAD design, 3D printing, assembly of scale pedal of the WWII fighter plane P51 D Mustang3.

We transform simulators into powerful engineering and training tools through:

Payload and Sensor Integration: Development and inclusion of interactive or passive elements in existing aircraft, such as imagers, lidars, radars, weaponry, and other mission systems, active or passive. We create the necessary interface for these payloads to operate realistically within the simulated environment.

Hardware prototyping and firmware programming.

Professional Hardware and Structure:

Design and construction of complete cockpits based on mechanical CADs, as well as conversion and integration.” Real-world equipment for digital operation with tactile feedback very similar to the original aircraft.

Hardware calibration

Visualization and HMI Systems:

Implementation of Moving Maps, physical instrument panels, and immersive technologies such as Virtual Reality and customized optical systems.

Software and Control Logic Integration:

Development of Firmware, Middleware, APIs, and Plugins that serve as a bridge between the simulator and external components. The developed architecture is ideal for analyzing third-party or client-specific algorithms, allowing control testing and validation of flight logic, mission, and payload in highly complex scenarios.

Mission Simulation and Training:

Support for the development of cabins for crew training, focused on both piloting and operating complex onboard systems and interacting with payloads.

The pedal works as a joystick in Windows (1 roll axis and 2 buttons), controls the simulated aircraft in terms of rudder and independent brakes with the feet. Above on the table the HOTAS joystick and the Eagle Dynamics DCS simulator on the computer display.

Whether integrating a new imaging sensor or validating control algorithms with high integrity, UVSBR provides the necessary engineering for hardware, software, and sensors to operate in complete synchronization.

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